Game hosting

Run multiplayer game servers, whether they’re yours or your customers’

PingCore is Think Huge’s game server infrastructure platform: dedicated, auto-scaling servers across 10+ regions, DDoS protection by default, whether you’re shipping your own title or hosting servers for others under your own brand.

Level-up your business with smarter solutions

Game server infrastructure built for multiplayer at scale

Multiplayer infrastructure has to stay healthy through unpredictable demand, across multiple regions and around the clock.

Launches, updates and customer growth can create sudden spikes. Performance needs compute close to players, while UDP-heavy game traffic makes servers a frequent DDoS target.

Solution areas

Two ways to work with PingCore

Game Studios

PingCore runs your multiplayer title’s own servers: auto-scaling, globally distributed, and hardened against attacks built for game traffic, so engineering time stays on the game.

Hosting Providers

PingCore runs underneath your existing panel and brand: full API integration, per-game pricing control for your own margins, and global infrastructure you don’t have to build yourself.

The cost of a late fix

What a late fix usually costs

Whichever side of this you’re on, the cost of getting it wrong shows up in the same place: the moment traffic peaks.

Studios building this independently typically spend $25,000 or more a month before a single player logs in. Hosting providers running on bare metal lose the same money to idle capacity, manual provisioning, and hardware lead times, budget and time that would otherwise go into growth.

99.99% Uptime SLA

60+ Data Centres Worldwide

24/7 Operational Support

Underlying infrastructure

This solution is built on the following infrastructure layers

PingCore’s game server platform runs on the same infrastructure layers Think Huge operates across every vertical:

Platform compatibility

Works with platforms, runtimes and tools studios already use.

Valve
Windows
Unity
Unreal Engine
Steam
Linux
CurseForge

Source, Unreal, Unity, and custom game protocols

Linux and Windows game server builds

SteamCMD, custom pipeline, or manual SFTP for game file delivery

Steam Workshop and CurseForge mod integration via API

50+ pre-configured titles, plus the option to define and export a Core for any other game

Full API integration with third-party control panels and billing systems

Per-game resource multipliers for custom pricing

Trust and assurance

Built for uptime, protection and scale

99.99% uptime SLA

Across every region PingCore runs in.

Purpose-built game server infrastructure

Built specifically for multiplayer workloads.

Same infrastructure family as PingPlayers

Think Huge’s consumer game hosting brand, rated 4.9 on Trustpilot.

Gaming-specific DDoS protection by default

On every server, at no extra cost.

10+ global locations

Across the Americas, Europe, Asia, and Oceania.

24/7 support

Backed by Think Huge’s wider infrastructure operation.

This website uses cookies

We use cookies to enhance your browsing experience, serve personalized ads or content, and analyze our traffic. By clicking "Accept All", you consent to our use of cookies.