Game hosting

Ship your multiplayer game without building an infrastructure team

PingCore provisions dedicated game servers in seconds, deploys them across 10+ regions from a single configuration, and filters DDoS traffic at the network edge by default.

Level-up your business with smarter solutions

Running multiplayer servers is a different job to making the game

Container orchestration, health monitoring, and around-the-clock coverage is typically a two-to-three-engineer job before a single production server is running, work that has nothing to do with the game itself. Players are distributed across continents, so consistent performance means real infrastructure in multiple regions, not one region behind a CDN.

Launch-day and content-update traffic is difficult to forecast: over-provisioning wastes budget on idle capacity, under-provisioning risks downtime during the moments that matter most. Competitive multiplayer titles are also a frequent target for DDoS attacks built around UDP game traffic, the kind a standard web application firewall was never built to catch.

How it works

Three steps from configuration to a live fleet

Step 1 · Configure

Configure a game’s templates, resources, ports, and variables through the dashboard or API.

Step 2 · Deploy

Deploy to the target regions. PingCore provisions the infrastructure in each one.

Step 3 · Scale

Scale automatically as player demand moves, with billing that follows usage rather than fixed capacity.

Underlying infrastructure

This solution is built on the following infrastructure layers

PingCore’s game server platform runs on the same infrastructure layers Think Huge operates across every vertical:

Platform compatibility

Compatible with the engines and pipelines studios already use

Source, Unreal, Unity, and custom game protocols

Linux and Windows game server builds

SteamCMD, custom pipeline, or manual SFTP for game file delivery

50+ pre-configured titles, plus the option to define and export a Core for any other game

Trust and assurance

Assurance you do not have to build or negotiate

99.99% uptime SLA

Across every region your fleet runs in.

Purpose-built game server infrastructure

Operated by Think Huge since 2012.

Same infrastructure family as PingPlayers

Think Huge’s consumer game hosting brand: 4.9 Trustpilot rating, 5,000+ servers deployed.

Gaming-specific DDoS protection

Filtered at the network edge, on every server, by default.

10+ global locations

Across the Americas, Europe, Asia, and Oceania.

24/7 operational support

Backed by Think Huge’s wider infrastructure operation.

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